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Faith Skills

Faith is a thing that all living humans have access to. They don’t need to do anything to create this resource as it is passively generated. The Corrupted are unable to wield faith in its pure form, they are able to use it when they have altered it. Acts of Faith such as Ceremonies return the power generated to the Spirit sphere. It does not send it to a God. 

Generating Faith

At the start of every event each player will get one faith token. These tokens will have their player ID printed upon. 

A character generates one faith for the event (unless they have a skill that increases this). They are able to use any faith that they have collected from other characters by performing the Dedicate ceremony. There may be ways to get more faith within the world of Menhirs Fate.

When a character dies any faith they had is immediately lost. The power is sent to the sphere of Spirit.

Devotion

No XP cost. All players who take the Conviction skill have access to this Ceremony. Inform a ref when you start this Ceremony
The character calls out to their God and through their will and devotion they form a brief link to them. While not sufficient for direct two-way communication, this link can be used to channel the faith into their God’s direct presence instead of to the sphere of spirit in general. At the ceremony’s conclusion the character may hand any amount of faith tokens to the ref.
At the referee’s discretion, this Ceremony may have additional effects.

Dedicate

No XP cost. All players who take the Conviction skill have access to this Ceremony. This Ceremony allows a character to dedicate another to their God. As part of the Ceremony the target must give at least 1 faith to the person dedicating them. The target becomes ‘Dedicated’ for the remainder of the event and feels strongly attuned to the God they have been dedicated to. This can be expressed in any roleplay direction the player feels appropriate.
The dedicating player must specify the God that the target is being dedicated to and the target must be willing and happy to be dedicated. The target may choose to end the Ceremony at any point. A character who has been Dedicated cannot have this Ceremony used on them in the same event unless they have been Excommunicated. 
Please remember if you have been dedicated to a God. There may be in-character things that happen relevant on God

Petition

No XP cost. All players who take conviction skill have access to this ability. Characters may perform this Ceremony to commune with their dedicated god and discover the Handsel that is the “price” of a Entreaty. This Ceremony has a duration of 10 Minutes. This requires 1 Spirit Essence. The characters performing this Ceremony will need to complete the Weaving form and take it to a member of Weaving team (Guardians of the Menhir) with the Essence requirement The Weaving team will provide a response containing the effects, costs in Faith or any other requirements and any other information about the Entreaty created through this Ceremony.

Entreaty

No XP cost. All players who take the Conviction skill have access to this Ceremony.
People with Conviction may spend faith at the Menhir to perform an Entreaty with their Gods and ask for a Boon. 

All participants of the Entreaty must be devoted to the God the ceremony is dedicated to. Anyone who participates that is not, must inform the Guardian before the Entreaty begins.

The characters may now do an Entreaty to their God to ask for a boon. The first step is to complete a Petition (described in the section above this).
In this ceremony they may spend as much faith as they feel appropriate. They should give the relevant amount of faith tokens to the Guardian before they begin. In the Entreaty, the character must state which God they are doing the Entreaty to and what they want from their God. They may not use Menhir to simply devote faith without asking for a boon as this is a ceremony already and is a waste of Menhir’s time.

Either in the ceremony or up to 24 hrs later, that God will visit those characters and they can then negotiate with the God. Success of the Entreaty and the following interaction with their God will be varying, depending on the following factors:

  • How Much Faith they have Devoted
  • What Boon they have asked for.
  • Which God they have sought help from
  • How powerful that God is.

The Entreaty may vary in success anywhere from exceptional success to catastrophic failure as per the Weaving results.

Faith Skills

Conviction

3xp – This gives the character access to the use of Faith abilities. The Devotion, Dedicate and Entreaty Ceremonies are acquired as part of this skill.
(This skill is needed before taking any other on this list)

When you select the Conviction skill you must choose a God to be Devoted to. (You are assumed to be Devoted to the God in relation to the Devote skill) 

  • The Jester
  • The Hearth
  • The Muse
  • The Smith
  • The Reaper
  • The Warrior
  • The Guardian
  • The Scholar
  • The Shadow
  • The Traveller
  • The Justicar
  • The Celebrant
Following

2xp and plus 1xp after each buy. (E.g. 2xp for first additional faith, 3xp for the second additional, etc)
This skill allows a character to start the event with +1 faith each time they take it

Advanced Faith abilities (Each of these cost 1xp)

Excommunicate 

Cost: 1 Faith

Target: Other 

Type: Ceremony – 1 min

Range: 1 meter

Effect: This Ceremony deprives, suspends, or limits the target Characters connection to the Pantheon. A character affected by this ceremony reduces their death count by 30 seconds, if dedicated they lose the link to their dedicated God and removes any boon they have received from The Pantheon immediately.

Spiritual reading 

Cost: 1 Faith

Target: Other 

Type: 30 second Ceremony

Range: Touch

Effect: This Ceremony allows the Devoted to sense the aura of a target. It can be more easily felt, smelt, or otherwise discerned by the caster’s mundane senses. This will give information on the nature of the target’s spirit. It will also identify especially powerful spiritual creatures. 
This will detect that the target has a Corrupted Spirit.

Plea of Refuge

Cost: 1 Faith

Target: Other   

Type: Ceremony – ongoing

Range: 1 meter

Divine inspiration

Cost: 5 Faith

Target: Self  

Type: Ceremony – 2 min

Range: Self

Effect:  (Inform a ref when you start this Ceremony) This ceremony focuses a large amount of faith around a specific topic or question, before entrusting it to a God. By giving it over to the higher power, faith can create a mental void around the issue, preparing space in the characters mind for the God to later fill with insights and knowledge. The God will offer genuine guidance on the topic or question. The response may vary depending on how powerful the God is and the nature of the God in question. The question for this may be a sentence long.
OC note: You may be asked to shorten or restructure your question by the ref if it is too long. The OC practicalities of this skill will often involve communication over a radio.

Sanctified Strike 

Cost: 1 Faith

Target: Self 

Type: Ceremony 30 seconds

Range: Self

Martyr’s Gift

Cost: 2 Faith

Target: Other 

Type: Ceremony 30 seconds

Range: 1 meter

Divine Light

Cost: 1 Faith

Target: Other   

Type:  Ceremony 30 seconds

Range: 5 metres

Cleanse Corruption

Cost: 1 Faith per corruption of the target

Target: Other 

Type: Ceremony 2 minutes

Range: 10 meters

Soul’s Reflection

Cost: 1 Faith

Target: Other 

Type: Ceremony 2 minutes

Range: 1 meter

Effect: (Inform a ref when you start this Ceremony) This Ceremony allows you to see the amount of Corruption points a target has. At the end of the ceremony, the character will discover how many corruption points the target has. 

Banish
Cost: 2 Faith/ 4 Faith/ 6 Faith/ 8 Faith/ 10 Faith/ 12 Faith

Target: Other

Type: Ceremony 30 seconds for every 2 Faith used

Range: 10 metres

Effect: This Ceremony calls upon the characters total belief in their God’s absolute power. So long as their faith is of sufficient intensity, the ceremony is capable of banish almost any supernatural creature. Count the amount of faith used in the ceremony and call “By the power of [insert dedicated god] I banish you, Faith [X]” (X is the number of faith spent)

Ceremonies

Ceremonies Step by Step

All Ceremonies are enacted by following the same simple process:

  1. Choose a ceremony the Character (or group) wish to cast.
  2. Perform the ceremony for the casting duration required, and choose any Faith you wish to spend. (handing the faith tokens to Menhirs Fate volunteer at the closest time)
  3. If the ceremony is successful, choose targets and call any effects.
Performing a Ceremony

To perform a Ceremony there are no set rules but as a general guide,

  • Work together if you are in a team
  • Reference the Ceremony name that you are performing
  • Reference the specific God that you are calling upon
  • Make the act of using Faith part of the ceremony. While the Faith token are an OC item representing an IC resource you can reference that you are using the Faith they represent
  • Make sure your Ceremony lasts the specified duration

In Menhirs Fate we would like to encourage our players to make Ceremonies expressive and interesting works of Faith

How can we help?