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Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
A Memorial to the Fallen in the War Against Corruption “Where the lives of
A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
“Where beauty takes flight, and the night shimmers with magic.” The
A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
A Refuge for the Majestic Guardians of the Forest “Where the earth tremble
A Sanctuary for Coastal Guardians “Where the creatures of the tide find so
A Beacon of Light in the Darkness “Where light meets shadow, and the world
Healing & Wounds
In Menhir’s Fate, there are many different ways to heal wounds. From Cantrips and more substantial though occasionally perilous Rites, to Physicians who use their mundane skills or apothecary consumables to keep people upright. Each requires the healer/s to expend time and roleplay with their patient, after which they will regain some or all of their hit points.
When performing your roleplay, please use any tools, equipment or props and roleplay out the situation. This may be using bandages to bind a wound, or surgeons tools to roleplay surgery, or smelling salts to revive your patient (These are not an exhaustive list but some examples of healing roleplay). Please make sure any physreps that you are using are larp safe.
If you intend to Execute using this skill please also roleplay an attempt at healing your victim. Unlike other executions this is a subtle strike and the call Execute may be called quietly.
Physician skills
Physician
2xp (This skill is needed before taking any other Physician skill)
Mortician
1xp
Advanced Physician
3xp Advanced Physician requires the equivalent of surgical effort to heal the character. (This effort is purely mechanical, you may still use a variety of roleplay effects to heal the person)
The person being healed by this process may not move or take actions (such as casting spells, using faith powers or using vigour skills) but may continue roleplay while being healed by a Physician.
If interrupted the patient goes into a critical state as a result of the healing being interrupted.
This can only be done on a willing target.
Magical Healing
Magical healing can be done via the Cantrip Heal Wounds and through rites in the Water, Fire, Earth, and Athria Spheres
Wounds
In an adventure or a camp incursion, your character is at risk of receiving a wound card. These wound cards represent things like deep wounds, broken limbs, possible magic wounds and the like. These wounds are particularly difficult to treat and cannot be healed with simple magic and consumables, you must receive the aid of another character after a diagnosis from a character with the physician skill. Once given a wound card by a referee or crew member this card will state the approximate nature of your wound. You must keep hold of the card and only read the Yellow side – if a physician attempts to heal your character then you will need to give them the card so that they can read the Blue side – this will inform the Physician what is needed to heal your wound. Sometimes it will be simple roleplay, other times it may require help from an Advanced Physician or even those with other skills.
An Example of a Wound card can be found below