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  11. Athria Rites

Athria Rites

Overload

In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Athria sphere. Some examples include:

  • Health and life continuously leech out of you to fuel the failed rite.
  • You are overcome with intense debilitating sorrow.
  • You are relentlessly attacked by vengeful spirits who died nearby.
  • You are filled with immense guilt and self-judgement, along with a need to punish yourself.

Rites list

Rise, my Friends! 

Cast time: 30 seconds

Level:  1

Duration: 5 minutes

Extension: Every Flicker of Water expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Touch through foci 

Effect: Athria reigns in the space between life and death. A Weaver can use the final moments of a friend to access beyond and give their form new purpose and strength. By weaving Athria through their foci, the Weaver can choose one willing target who is in their terminal state and give them a fitting end. That target is raised as a low-level Underdweller with 5 hits plus any remaining armour hits worn. The Underdweller is immune to all roleplay effects and poison. They do not retain any of their previous skills. They are the same character and so have all their previous memories. The player is free to roleplay this how they choose. They can be healed with any restorative magics and their armour can be repaired, but as soon as the Underdweller is reduced to zero hits they turn to dust and they do not enter a critical or terminal state again. They also turn to dust at the end of the rite’s duration.

Feast of Flesh

Cast time: 1 minute

Level: 2

Duration:  5 minutes

Extension:  Every Flicker of Water expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: The flesh of the dead can be repurposed to restore the living; the dead no longer need it. By weaving Athria through their foci, the Weaver can form and settle a well of Athria deep within a target character for this purpose. The target may consume a corpse (someone In Terminal state or dead) (requiring at least 30 seconds roleplay after which the corpse is destroyed, and one corpse per person if multiple targets apply) to restore all their lost hit points. Each target may do so once within the rite’s duration.

Whispers of the Dead

Cast time: 2 minutes

Level: 2

Duration: Instantaneous 

Extension: Every Flicker of Water expended in the rite increases the number of questions you may ask by 1 – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: A fool believes the dead tell no tales but Weavers of Athria know better. By weaving Athria through their foci, this rite allows a Weaver to provide closure to the deceased’s loved ones, or extract their closely guarded secrets. The Weaver touches a target skull or head with their foci and may ask its soul or spirit one question to which it must respond truthfully. Each corpse may only be whispered with once ever, so choose questions wisely. This rite does not require a ref, but do speak with one if there is any confusion or need for assistance. 

Please note, this rite does not work on underdwellers while they are animate.

The Grave’s Breath

Cast time: 30 seconds

Level: 4

Duration: Instantaneous 

Extension:   This rite cannot be extended 

Range: 5 metres

Effect: A claw of Athria reaches out to grasp a warrior’s soul. They feel the grave-soil pressing in around them and strength leaves their body, rendering them sickly and weak. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call ‘Drain Vigor’.

Steel Macabre

Cast time: 1 minute

Level: 5

Duration: 5 minutes

Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: Touch through foci

Effect: Skilled Athrian Weavers can remind weapons of their purpose, to render bodies lifeless and still. By weaving Athria in and around a blade, it can then sink deep into flesh when the blade next strikes and create a flash of rigour mortis. This rite empowers 3 blades with Athrian energy. Each empowered blade will call ‘Petrify’ on the first strike that it is used for. This rite must be performed on and over the blades to be empowered.

Reaper’s Grasp 

Cast time: 30 seconds

Level: 5

Duration: 5 minutes

Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)

Range: 5 metres

Effect: All things must die. Magic and skill only delay this truth, and even then it is at Athria’s tolerance. Athria allows its Weavers to ensnare a foe in a web of its dominance, and take pride in denying any escape from the end. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call “Curse”. The target can not have hit points restored by any means for the rite’s duration, or be affected by any positive magical benefits for the duration and should respond ‘no effect’ to anything that would otherwise have helped them.