Comment
The Guilds of Elandra are international organisations. They have gained greater
Written by Emily Evans Welcome to the Bankers Guild, a neutral and influen
The Pact of the Nine is a magically bound contract agreed by all the nations. It
The Design of the Fading The Fading is a game element affecting the world of Ela
This section of the wiki contains info on a series of lore that is widely known
Introduction OC Note – Representatives are intended as a direct link from
OC Note: Knowledge of the Spheres is very patchy currently due to a combination
The history of the world is an ongoing project by the scholars of Elandra. The m
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
Fire Rites
Overload
Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Fire sphere. Some examples include:
Rites list
Phoenix’s Rebirth
Cast time: 1 minute
Level: 1
Duration: 5 minutes
Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self/Touch through foci
Effect: War is fought through sacrifice and the flames can reward bravery with a fresh start. When the target of this rite hits their critical state, they are consumed by Fire, their wounds cauterise, and they are given a second chance. They may stand back up and loudly call ‘Regeneration’ to restore 3 hit points and thus leave their critical state. This is not subtle and should be done within a couple of seconds of the final blow.
A player may also loudly call “Regeneration” to restore themselves to their base three hit points. Hits are global regardless of source so this ability may only ever restore you to those base three hits. This is not subtle.
The rite effect ends once first triggered.
Emotional Pyre
Cast time: 2 minutes
Level: 3
Duration: 5 minutes
Extension: Every Flicker of Fire expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: Fire is not meek or subtle but a force of deep passion, intense anger, and the extremes of emotion. This rite can stoke the inner Fire of living hearts, intensifying whatever they currently feel. Upon completing the Wyd Draw, the Weaver may choose any target within 10 metres and call “Amplify“.
Firestorm
Cast time: 30 Seconds
Level: 3
Duration: Instantaneous
Extension: Every Flicker of Fire expended in the rite increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 Metres
Effect: Immense heat and flames scour your enemies from this world, fueled by your fury. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call ‘Rend’. If extended with additional targets, the Firestorm engulfs multiple people. The Weaver may then call ‘Rend’ against additional targets, each within 10 metres of the Weaver and adjacent to a previous target.
Impassioned Flame
Cast time: 1 minute
Level: 3
Duration: 5 minutes
Extension: Every Flicker of Fire expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Touch through foci
Effect: This rite fills its targets with drive and motivation. Nothing can stop them, and their energy burns up all attempts to do so. By weaving Fire through their foci, the Weaver grants the target the ability to ignore the calls “Stun” and “Petrify”, responding with “Resist”.
Furious Obsession
Cast time: 30 seconds
Level: 4
Duration: Instantaneous
Extension: Every Flicker of Fire expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: The flames of battle fury can be used to overwhelm your foes. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call ‘Burning Taunt’. They may then repeat this against 2 additional targets, each within 10 metres of the Weaver and adjacent to a previous target.
To the Ashes
Cast time: 2 minutes
Level: 5
Duration: Instantaneous
Extension: Every Flicker of Fire expended in the rite increases the number of items by 1 – (Each Flicker also increases the rite level by 2)
Range: Touch through foci
Effect: Intense heat can totally destroy any object in this world. First melting it, then rendering what remains to ash, before ethereal flames consume every trace of magic. This rite allows the Weaver to permanently destroy a magical or mundane item beyond any repair. This rite must be performed on and over the item.