Comment
Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
A Memorial to the Fallen in the War Against Corruption “Where the lives of
A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
“Where beauty takes flight, and the night shimmers with magic.” The
A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
A Refuge for the Majestic Guardians of the Forest “Where the earth tremble
A Sanctuary for Coastal Guardians “Where the creatures of the tide find so
A Beacon of Light in the Darkness “Where light meets shadow, and the world
Resources
Resource generation for Menhirs Fate is an abstracted game mechanic that represents your character acquiring magical residue from an inherently magical world. We encourage you to come up with unique and interesting stories about how your characters acquires their Flicker and Essence while Money can be acquired from many sources within the world. Below are some examples of where flicker or essence could be found and examples of work within Menhirs fate but this is very much not an exhaustive list!
Flicker and Essence are a physical embodiment of the Sphere of Magic found around places that have some link to the Spheres.
Flicker
This is a lesser depository of magic, they come in five types:
Essence
This is a large depository of magic, they come in five types:
How are they used?
Flicker and essence are crystalized magic, these are commonplace around the world. It is a resource of the world. Those who can wield magic use these to amplify the magical power they are able to draw. These can be used in: Rites, Enchanting, Apothecary, Weaving.
How are they generated?
Each character will start with a set amount of flicker and essence each event.
Each character will receive the following deposited into their bank each event when they choose the appropriate resource:
7 Fire Flicker + 1 Fire Essence + 1 Spirit Flicker
7 Water Flicker + 1 Water Essence + 1 Spirit Flicker
7 Earth Flicker + 1 Earth Essence + 1 Spirit Essence + 1 Spirit Flicker
7 Air Flicker + 1 Air Essence + 1 Spirit Essence +1 Spirit Flicker
7 Spirit Flicker + 1 Spirit Essence
All produce 2 Myths each If you take the “Money Specialisation” – you get: +3 Myths. Making 5 Myths total produced and no flicker.