Resource generation for Menhirs Fate is an abstracted game mechanic that represents your character acquiring magical residue from an inherently magical world. We encourage you to come up with unique and interesting stories about how your characters acquires their Flicker and Essence while Money can be acquired from many sources within the world. Below are some examples of where flicker or essence could be found and examples of work within Menhirs fate but this is very much not an exhaustive list!
Flicker and Essence are a physical embodiment of the Sphere of Magic found around places that have some link to the Spheres.
- Fire could come off a forge or the villages hearth
- Water from the well or beaches
- Earth from the forests and gardens
- Air from windmills and plains
- Spirit from places of faith and conviction
Flicker
This is a lesser depository of magic, they come in five types:Â
- Earth
- Air
- Water
- Fire
- Spirit
Essence
This is a large depository of magic, they come in five types:Â
- Earth
- Air
- Water
- Fire
- Spirit
How are they used?
Flicker and essence are crystalized magic, these are commonplace around the world. It is a resource of the world. Those who can wield magic use these to amplify the magical power they are able to draw. These can be used in: Rites, Enchanting, Apothecary, Weaving.
How are they generated?
Each character will start with a set amount of flicker and essence each event.
Each character will receive the following deposited into their bank each event when they choose the appropriate resource:
7 Fire Flicker + 1 Fire Essence + 1 Spirit Flicker
7 Water Flicker + 1 Water Essence + 1 Spirit Flicker
7 Earth Flicker + 1 Earth Essence + 1 Spirit Essence + 1 Spirit Flicker
7 Air Flicker + 1 Air Essence + 1 Spirit Essence +1 Spirit Flicker
7 Spirit Flicker + 1 Spirit Essence
All produce 2 Myths each If you take the “Money Specialisation” – you get: +3 Myths. Making 5 Myths total produced and no flicker.