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The Guilds of Elandra are international organisations. They have gained greater
Written by Emily Evans Welcome to the Bankers Guild, a neutral and influen
The Pact of the Nine is a magically bound contract agreed by all the nations. It
The Design of the Fading The Fading is a game element affecting the world of Ela
This section of the wiki contains info on a series of lore that is widely known
Introduction OC Note – Representatives are intended as a direct link from
OC Note: Knowledge of the Spheres is very patchy currently due to a combination
The history of the world is an ongoing project by the scholars of Elandra. The m
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
Weaving Skills
Weaving is the commonly used name for a large and unique working of Wyrd. Rites are small specific Weavings that can be done anywhere and anytime because they are smaller and more common workings.
Wyrd is the name of wild magic; it is everywhere. Many centuries ago, the gods twisted and honed a portion of Wyrd and in so doing created Menhir, a vast sentience of Wyrd, which settled deep beneath the surface of the land. Menhir reaches out to the land’s surface through places known as the Fragments, and it is here that Wyrd Weavers may join with Menhir to create great and powerful Weavings of Wyrd, under the watchful eye of the Guardians
Guardians
In Menhirs Fate, Guardians are all full time members of Menhirs Fate ref team and here to help facilitate Weaving. All Weavers may seek advice on ideas that they would like to try and achieve with Menhir from a Guardian who will be available throughout the event at the Circle of Weavers.
The Guardians are people who have spiritually joined with Menhir. They were all once Elandrians many years ago but after Menhir’s creation shards were placed within them and the Guardians were born as living embodiments of Menhir. They have the ability to understand Menhir and help represent its desires to other people. They are also Menhirs protectors and will guard it at all costs from damage or destruction. Politically the Guardians are neutral and have no strong feelings about what variety of Weaving is worked in Menhir, as long as no damage is done to its Fragments.
Handsel Augury
No XP cost. All players who take weaving skill have access to this ability. Characters may perform this Rite to commune with Menhir and discover the Handsels that are the “price” of a Weaving. This Rite has a duration time of 10 Minutes is a Level 10 Rite. This requires 1 Essence of the Sphere they will be attempting to Weave.
The characters performing this rite will need to complete the Weaving form and take it to a member of Weaving team and the Essence requirement. The Weaving team will provide a response containing the effects, costs in Handsels and any other information about the weaving created through this rite. More information on the full weaving process can be found on this Page.
More information on the full weaving process can be found on this Page.
Weaving skills
Weaver
(This skill is needed before taking any other on this list)
3xp – This skill allows the Character to perform Weavings and Rites of the appropriate Sphere. The character can also use the Handsel Augury Ability.
Upon taking this skill the character choose a Sphere from the list below, you gain 1 level in that Sphere.
A character performing a rite will need to do a Wyrd draw. The Wyrd draw bag for a Rite must contain 3 weaving tokens + X tokens equal to the level of your highest Sphere level.
Weave Mastery
2xp This skill increases 1 of your existing spheres in power by 1 level
(This skill does not increase in xp cost when taken)
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