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The Guilds of Elandra are international organisations. They have gained greater
Written by Emily Evans Welcome to the Bankers Guild, a neutral and influen
The Pact of the Nine is a magically bound contract agreed by all the nations. It
The Design of the Fading The Fading is a game element affecting the world of Ela
This section of the wiki contains info on a series of lore that is widely known
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OC Note: Knowledge of the Spheres is very patchy currently due to a combination
The history of the world is an ongoing project by the scholars of Elandra. The m
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
Air Rites
Overload
Overload: In addition to losing all hit points, the Weaver(s) immediately suffer a roleplay effect which they continue to roleplay for as long as they wish. The effect should be fitting for the Air sphere. Some examples include:
Rites list
Whispers in the Wind
Cast time: 2 minutes
Level: 1
Duration: Instantaneous
Extension: Every Flicker of Air expended in the rite increases the length of message by 1 word – (Each Flicker also increases the rite level by 2)
Range: Within Elandra (Long range only – Cannot be cast to send a message to anyone within Haven)
Effect: To perform this Rite, please inform a referee before you begin. The wind travels the world far faster than a mortal, and can be convinced to echo your whispers in a far away breeze. The Weavers conclude the rite by speaking together a short written message of no more than 5 words, and naming a specific named character (NPC) outside of Haven. The wind then carries your words in its travels and repeats them when the person is found. Remember though that Air currents are wild and carefree. It is impossible to predict how long the wind will take in its task, only that it will be done.
Winds of Rebound
Cast time: 1 minute
Level: 2
Duration: 5 minutes
Extension: Every Flicker of Air expended in the rite increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: Self (Weaver who makes the Wyrd Draw if cast as a group) 10 metres for Rebound
Effect: A furious whirlwind surrounds the Weaver, catching and controlling any smaller magics within its reach. The Weaver can rebound the next cantrip targeting them towards a new target within 10 metres of themselves. The storm calms once this is done.
Gust of Wind
Cast time: 30 seconds
Level: 3
Duration: Instantaneous
Extension: Every Flicker of Air expended in the rite increases the number of additional targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 metres
Effect: A blast of Air streams forwards forcing enemies to move along its path away from the rite. Upon completing the Wyrd Draw, the Weaver may choose a target within 10 metres and call “Stagger”. They may then repeat this against 2 additional targets, each within 10 metres of the Weaver and adjacent to a previous target.
Lightning Strike
Cast time: 30 Seconds
Level: 4
Duration: Instantaneous
Extension: Every Flicker of Air expended in the rite component increases the number of targets by 1 – (Each Flicker also increases the rite level by 2)
Range: 10 Metres
Effect: Lightning screams through the Air towards your foes, dominating them with its destruction. Upon completing the Wyrd Draw, the Weaver may choose a target within 5 metres and call ‘Crush’. If extended with additional targets, the lightning chains between them sequentially. The Weaver must choose each new target within 5 metres of both the previous target and the Weaver, and call ‘Crush’ against each one in turn.
Soothing Zephyr
Cast time: 2 minutes
Level: 4
Duration: 5 minutes / 30 minutes (see effect description)
Extension: This rite cannot be extended
Range: 10 meters (Self if you are one of the 5 targets)
Effect: This rite empowers a small group of people so that their next rest will enhance their breathing and recuperate their magical ability. It may only be cast within a calm and peaceful atmosphere (not on a battlefield, near combat, etc).
Up to 5 targets may immediately spend 5 minutes relaxing and resting which may be roleplayed appropriate to their character. Each target who does so without being disturbed by nearby danger or combat will increase their maximum focus by +1 for 30 minutes and immediately recover Focus up to their maximum.
Multiple castings of this rite can target the same character. This will not increase your Focus any further but will extend the duration of the rite.
Eye of the Storm
Cast time: 1 minute
Level: 5
Duration: 5 minutes
Extension: Every Flicker of Air expended in the rite component increases the duration by 5 minutes – (Each Flicker also increases the rite level by 2)
Range: 10 meters
Effect: Air provides a Weaver total dominance over magic, all other spheres are cast at their sufferance. By removing the energy from someone’s breath, this rite causes minor asphyxiation and blocks their ability to use cantrips. The Weaver can select one target within 5 metres and call “Drain Focus”