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The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
The Spheres are mysterious places and haven’t always been as easy to reach
Rites
Whilst Weavers may wield great power within Menhir, they also have the ability to channel a little Wyrd of their own which they may use outside of the Fragments in independent or small group workings known as Rites. Rites are specific spells that take a brief moment to enact, and then provide a result more complex and/or powerful than a much quicker cantrip.
All wyrd contains an element of chaos and risk, and Rites are no exception. A successful Rite can cause great impact and turn the tide of battle. But all Rites can fail, causing devastating or even fatal harm.
Rites Step by Step
All Rites are enacted by following the same simple process:
Choose Sphere
Each Weaver is aligned to at least one sphere of magic, and may only Weave Rites from the spheres they are aligned with. If the Rite has a level equal to or lower than their Weaving level then they have a chance of Weaving it successfully on their own. If the Rite is of a higher level, then they will need to perform the Weaving as a group.
Weave
To perform a Rite there are no set rules but as a general guide,
In Menhirs Fate we would like to encourage our players to make Rites expressive and interesting works of magic.
The Weaver may choose to contribute Flickers of power to make the Weaving stronger or extend its effect. The result of any extension, and if one is possible, is in the Rite description. Each Flicker used also increases the Rite level by 2. If the Rite level becomes higher than the Weaver’s Weaving level, then the Rite automatically fails and always results in Overload. You can not Tempt Fate to avoid this outcome.
What Disrupts a Rite
Rites take much of the casters attention, any disruption automatically makes the rite fail.
What doesn’t Disrupt a Rite
Wyrd Draw
All Weavers carry with them a small draw bag containing several tokens. The bag must not be transparent and must obscure the tokens within. To begin with, this will contain (3 + Weaving level) tokens of a colour of their choice (we recommend the colour of your Weaving sphere but any will do) and 1 additional token which MUST be white. All tokens must be of a similar shape and size. Players may decorate or embellish these however they wish, but these are an OOC tool.
The coloured tokens are the success tokens and the white token is the failure token. Players should also have access to an additional 4 white tokens. Although the standard draw bag will only have 1 fail token, there will be situations where more are required.
Once the Rite has been woven for the required time, the Weaver reaches into the bag and draws 1 token without looking. If they draw a coloured token the Rite has succeeded. If they draw a white token, they have now failed.
Tempt Fate
If the Weaver draws a Failure token, they may choose to change the outcome to a Success token. This is called ‘Tempting Fate’, and Weavers should inform a ref as soon as possible whenever they do so. Each Weaver may only Tempt Fate a maximum of 3 times per day. After the 3rd time, they may no longer do so but can still Weave more Rites.
Each time you Tempt Fate you gain 1 point of Corruption. As a character in Menhir’s Fate gains more corruption throughout the events that they attend they will become increasingly closer to Wyrd and discover the trials and perils thereof along the way. Please note, too much Corruption may result in a variety of unfortunate circumstances that may include death.
If a Weaver fails and does not Tempt Fate, then they suffer Overload. The Rite does not have its intended effect. The Weaver loses all their hits and enters their critical state. They also suffer an additional roleplay effect of their choosing based on the sphere of Weaving. Some examples are provided with each sphere’s Rites.
Success
If a Success token is drawn then the Rite is successful. The Weaver may choose targets as described by their chosen Rite and carry out the effect. A Rite with range ‘touch through foci’ is deployed on the next possible target the Weaver touches with their foci (or themself), which must be done within the duration time of the Rite (either five minutes or instantaneous), or the Rite effect is lost.
**Example: Jess Bobbins would like to perform the Rite “Rise my Friends”.
Jess Is a Lvl 2 Athrian Weaver and a lvl 1 Water Weaver. As Lvl 2 is their strongest sphere their token bag should include 4 success tokens, and one failure token. Jess begins the Rite. During the 30 second cast time, Jess will perform a Wryd draw. They produce the white token! Jess must now ethier take the Overload effect or Tempt Fate. Jess chooses to Tempt Fate so their Rite is a success! Jess will need to inform a referee that they have gained one Corruption**
Group Rites
A Rite can also be woven by a group of Weavers instead of a lone individual. This follows the same basic process with the following clarifications:
Rites lists