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Weaving
Weavings can make great and varied workings of power. None of them are pre-prescribed and so are unique to the individual needs and wants of the Weaving team.
What can I do with a Weaving?
The list above is not exhaustive, so feel free to come up with thematic ideas for Weavings that fit your Weaving sphere.
At the start of Menhir’s Fate, the Haven Fragment of Menhir, while powerful, is not at its full strength. You may find that there are some Weavings that are simply unattainable at present that may become easier in the future depending on player action…or harder.
What cannot be achieved with a Weaving
Power aside, there are some things that Menhir simply cannot do, as listed below
So what do I need to do to create a Weaving?
As a brief overview, a Weaving consists of 4 necessary parts:
Handsels
The Handsel requested can be anything from readily available ingredients like Flicker and Essence all the way to extremely rare relics and anything in between. They can be acquired through trade, thievery, battle spoils, quests,etc. As a general rule, the harder they are to acquire, the more favourably they will be seen by Menhir.
Only the Handsel that has been requested by the Menhir may be used to perform the Weaving, no substitutes are allowed. However, the Weaving does not require all of the Handsel requested to succeed. The Handsel is a suitable offering to be made, not a price demanded. A Handsel offering too small or only consisting of the most abundant of ingredients might make the Weaving impossible to work, but it can still be done without the full amount. Frugal Weavers should bear in mind that fulfilling a larger portion of the request will make the Weave easier.
Only one Handsel Augury may be in progress per person at a time. The Guardians will try to get back to you expediently but please be patient and try to limit your Auguries for Weaves you genuinely intend to perform.
Timeslots
If you wish to book a time slot during an event, pay a visit to the Circle of Weavers and speak to a Guardian. If there are time slots available they will book your team in. Please inform a Guardian as soon as possible if your team can no longer make that time slot as they are precious and may prevent others from having a chance to do a Weaving.
If there are no slots available for this event, then you can book for the following event and the Guardian team will do their best to help facilitate this for you.
Between events, you may request a time slot for the following event via your nation support staff. Every nation will have an allotment of time slots for each event, however if these are not booked prior to the event then they will become available for people to use during the event.
Alignment of a Weave
All Weavers have a type of magic that defines how they reflect onto Menhir. This doesn’t prevent them from doing anything specific but does determine the way in which they achieve their weaving in terms of both style and rational, for example:
A Water Weaver may wish to stop an encroaching army. They can call up floods or magnificent storms, but they cannot call a great wall of Fire; that would be how a Fire Weaver does it. Both may achieve the same end goal, but they must use their personal aspects to do so. Weavers should take care to stick to their alignment while doing a Weave or this can cause the weave to fail.
Weaving Process
Weavers must first check in with the Guardian on duty for their slot who can always be found at the Menhir Fragment. If for whatever reason a guardian is not present on arrival, please wait for them or ask another staff member for assistance on getting them; your Weaving cannot work without a Guardian present! The Guardian will check what Weaving you are performing, each team member’s alignment and level and also check which Handsels you are using in your Weaving. Once this is done, you will be given the go ahead to begin, or told if some element is totally insufficient for the Weaving to work.
Each Weaving is unique based on the participants, their alignments and what they wish to achieve, however there is a general guideline for how to go about doing one as follows:
The Marking of Weaving
All Weaving’s overall success will be marked by a dedicated member of Menhirs Fate staff known as Guardians. The performance of a weaving is assessed on three categories; expression, structure and cohesion.
Expression – The emphasis in this area is not about how well a player can roleplay, but rather how well they express their intent and will within the Weaving. In short, they need to make us believe they are doing a work of magic and that their will is directed within the theme of the Weaving.
Structure – In this area, players will be marked on the overall structure of the Weaving. Have they explained what they want to achieve? Have they kept to a specific narrative and is there a logic to the method of their Weaving? Are all the elements of the Weaving relevant to the work of magic they wish to perform?
Cohesion – In this area, players will be marked on how well they work as a team. Are they working well together? Is everyone in the Menhir contributing to the Weaving? And lastly, how smoothly have things gone?
As some additional general advice and tips to help your work achieve greater results:
What to Avoid doing
While there are many styles of Weaving that are great, there are certain things that you should try to avoid, as they may count against your working if not:
The Result
During each Weaving, a guardian will be watching. They will assess the Weaving and determine the result. This is a judgement based on several key criteria reflecting such as the relevance of the performance to the magic worked, and is NEVER a judgement on the Weavers themselves. There are 5 possible results:
After each Weaving, the Guardian will also deliver feedback to the team. This feedback will follow a set guideline and will be directed towards providing constructive advice on future Weavings, not on subjective critique.
Fragment Wards
All Menhir Fragments are places of great power that are warded to keep others out while working your Weaving. To begin, the Weaver must open the Fragment by simply expressing to Menhir that this is their will. Once the Weaving team is inside, they may choose to either raise the wards or leave them open.
When the Fragments wards are raised, it will prevent all characters from passing into or out of the Fragment unless the Weaving team inside opens them again. The wards are a transparent barrier of Wyrd and while the wards are not themselves visible, when they are raised, there will be several props and cues to represent this (the Fragment tokens lighting up, a line of crystalline dust that lights up to show the boundary of the wards, etc)
If for whatever reason, another Weaving team wishes to break into the Fragment to prevent the Weaving from completing that must meet the following requirements to breach the wards:
If the ward breaking is successful, then the wards will drop. Either the Weavers inside the Fragment will leave of their own accord or if this has not happened within the next 30 seconds, Menhir will expel all characters from the Fragment, repelling them away. Fighting and non-Weaving will not be tolerated within the Fragment.
Please note, this is mostly for safety reasons as there are many obstacles and props within the Fragment that we do not wish to be damaged by fighting.