The Adventurers’ Guild
The lifestyle of an adventurer does have some points in common with that of the Urdrevan. The call to adventure demands people be ready to travel long distances and not be weighed down by commitments. The adventurers also have a strong sense of personal morality and a commitment to freedom, both of which the Urdrevan consider admirable. The Urdrevan are less enthusiastic about the irresponsibility shown by many adventurers in unleashing creatures from dungeons or rousing unquiet spirits. The Urdrevan do not believe that ownership of property persists beyond death, and since they burn their own dead they have no issue with adventurers “graverobbing” so long as no ghosts are roused. Clashes do occur when adventurers slay beasts while crossing the wild lands inhabited by the Urdrevan. This disruption to territories can draw large and dangerous predators towards the Urdrevan’s routes and undo the careful work of Beastmasters. Particularly abhorrent to the Urdrevan is the concept of killing for sport or trophy hunting, something which adventurers have been known to engage in alongside wealthy patrons.
The Guild is known to provide well paying work for mercenaries, so among the Drevan at least they are popular employers. Woundbinders too are popular additions to adventuring parties, and many have often moonlighted on jobs with the guild while gathering reagents in the wild places of the world. Like most of the other nations the Urdrevan have a cautious relationship with the Adventurers’ Guild, welcoming their aid yet wary of the impact of their actions.
The Court of Daggers
The Urdrevan are used to being outsiders wherever they go, and get accused of crimes as scapegoats from time to time. Not sticking around for questioning doesn’t endear them to the investigators when suspicion falls on them, but bands are loath to see their animals suffer when their migrations are delayed. The Urdrevan understand the need for a lawful society, they just have a limited need for internal law enforcement due to living in bands where everyone knows each other. Law for them is more akin to diplomacy. The Urdrevan bear no bitterness toward the Court itself, and are often obliged to rely on the Court to investigate crimes against them while they themselves remain on the move.
Well-travelled Urdrevan make good members of the guild, and the court has good connections among the Starseers for the expertise in Oracle. Liberators also come into contact with the Court when their work with the spirits of the dead uncover forgotten crimes.
The Circle of Mages
The Urdrevan magical tradition is formed of lineages of knowledge and techniques passed down from masters to apprentices. An apprenticeship will involve continuing tests of character, to assess if the candidate has the wit to master the challenges of cosmic powers and the wisdom to wield them responsibly. As a result the Urdrevan have an inherent mistrust of bookish or theoretical classroom magic, in their view without the close supervision of a master it is too easy for someone to learn dangerous magic beyond their control from a grimoire. These misgivings about teaching methods aside, the Urdrevan mages appreciate the need to coordinate bigger magic workings since they are seldom able to gather unless multiple bands are meeting. People with magic potential moving between bands to find a master of the correct domain is very common, so for its help in such activities the Mage guild is well regarded.
It was through the auspices of the Circle that Urdrevan Starseers met Portavas Navigators and passed on their art of navigation by the stars; the traditions continue to enjoy a warm relationship to this day. Connections via the Circle can also be invaluable to Craftsworn seeking to contact the Spheres in furtherance of perfecting their craft, favours for which they have been known to pay handsomely.
The Treasure Hunters’ Guild
The Urdrevan live in tents, yurts, and other sorts of mobile dwellings. As a result they have limited means beyond watchfulness and guard animals to secure their valuables from pilfering. They are also known for their charity and hospitality to those they meet on the road, meaning that those who would steal from them out of necessity are typically looked after instead. These factors combine to give the Urdrevan a very poor opinion of those who steal for profit. As such most Urdrevan are sympathetic to the aims of the Treasure Hunters while at the same time finding many of their methods unpalatable.
Urdrevan bands have engaged the nefarious services of the Guild before, to steal from those who have cheated or extorted them, and also in the recovery of looted relics and trophies from private collectors. No Matchmaker would consider their spread of contacts complete without a connection or two to the Guild and the services they can render.
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