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Faith Flows Eternal Where The Guardian’s Waters Rise. “Where oaths are hea
“When the pickaxes rest, the flying stars still burn” The Starforge Vein i
A Memorial to the Fallen in the War Against Corruption “Where the lives of
A Title Earned Where Light Dares Not Linger “Only in shadow can the face o
A Church of Quiet Flames and Open Door “Rest and pray by the fire, and wak
Where Wildlife is Studied, and Every Breath is a Quiet Toast “Even the wis
The Croaking Sanctuary A Haven of Prophetic Hops & Sacred Wisdom “Wher
“Where beauty takes flight, and the night shimmers with magic.” The
A Home for the Glorious Scarabs “Where beauty crawls upon the earth.”
A Refuge for the Majestic Guardians of the Forest “Where the earth tremble
A Sanctuary for Coastal Guardians “Where the creatures of the tide find so
A Beacon of Light in the Darkness “Where light meets shadow, and the world
The Hearth
The Hearth is the god of home and health, and their presence is felt wherever warmth and care are shared. They watch over the flickering campfires of weary travellers, the sick struggling through misfortune, the healers who mend bodies and spirits, and those who open their homes to others. The Hearth embraces all, but they are especially drawn to places where Elandrains physically, mentally, or spiritually support one another. The Hearth’s presence can be felt wherever kindness is offered, community is found, or a meal is shared.
Tenets of the Hearth
Symbols – The Candle, The Fire, The Chair
Aspects of the Hearth
The Physiker
This aspect of the Hearth appears when people hover between life and death. They can be seen walking city streets during plagues or at the triage stations on battlefields, offering comfort to the dying and encouraging those who can pull themselves back towards Elandra. They do not try to cheat The Reaper of those whose time has come, only to prevent those who can be saved from visiting that domain early.
The Guest
The Hearth likes to feel and witness how Elandrains treat their guests, and likes to play that guest. Be it a figure asking for warmth by the fire during a dark night with adventurers or getting a room at an inn. They are very much interested in the tales and health of those that are around them. Many adventurers talk of a figure always different but seemingly the tale is the same the next morning they wake to their supplies refilled and their wounds healed, if they treated the guest well. Others have spoken about their supply all being rotten and their wounds itching when they turned away the guest.
The Host
The Host is the other side of the coin to the Guest – most tales about them are of a fireside cook, willing to share a pot of stew with those who require it, some adventurers mention of whole inns appearing around corners, then after a night or two disappearing again. The Hearth personification as the host is happy to help those grateful guests with any needs. Those that don’t act as thankful guests usually find many things don’t go their way.